ASTROGUN™

Description

ASTROGUN™ (Astrogun LLC) is the independent video games design, development, and publishing company of triple-A games industry veteran Xander Davis, creating adventurous characters and magical experiences for all ages. The studio is self-funded and deliberately lean, hiring compartmentalized contractors worldwide as needs arise on various projects, assembling it all within. Astrogun’s debut game available now on Apple TV 4K is VAST™, launched worldwide on December 13, 2017, in continued production for ongoing refinement and episodic expansion.  Astrogun’s official website is www.astrogun.com, which also features Astrogun Ultra™, an online features magazine with premium subscriber/patron-only content covering all things Astrogun at www.astrogun.com/ultra.  Help support the studio and become an Astrogun Patron directly with Astrogun, receiving in-game credit and additional perks.

Download Media Kit

(Astrogun™ Brand Assets, Studio Photos, & Headshots)

Designer / Developer / Publisher:
Astrogun LLC

Founding Date:
July 5, 2014

Founder:
Xander Davis

CEO / CCO (‘Studio Head’):
Xander Davis

Based:
Ohio, United States

Website:
www.astrogun.com

Press / Business Contact:
info@astrogun.com

Social:

Releases:

VAST™ Team:

  • Xander Davis – Project Lead / Character Designer
  • Jennyson Rosero – Character Illustrator
  • Rohan Singh – Character Modeler
  • Grant Davis – Production Baby!

VAST™ Cast:

  • Xander Davis – Enzo, Jasper
  • Elizabeth Davis – Yori, Michu

Astrogun™ Brand

Astrogun™ colors are Astrogun Sherbet & Cream™.  The Hex for Orange Sherbet is #ffa800 and the Hex for Cream is #f7f7f7.  Whenever possible, Astrogun™ is written with the Trademark (™) symbol.

Cream on Orange Sherbet:

ASTROGUN - Logo - Cream

Orange Sherbet on Cream:

ASTROGUN - Logo - Sherbet

Cream on Dark:

ASTROGUN - Logo - Cream

Orange Sherbet on Light:

ASTROGUN - Logo - Sherbet

Single Positive:

ASTROGUN - Logo - Black

Single Negative:

ASTROGUN - Logo - White

ASTROGUN - Xander Davis - Studio Photo

About Xander Davis
(Founder & Studio Head)

Xander Davis is a creative design entrepreneur, the Founder / CEO / CCO (Chief Creative Officer) of Astrogun LLC, assuming the summary title ‘Studio Head’, a triple-A games industry veteran, and now consulting worldwide in the games industry through his agency XD&A (www.xanderdavis.studio).

Xander is known for his UI Design work on 9.0-rated titles such as Transformers: War for Cybertron at High Moon Studios (Activision | Blizzard), Darksiders 2 at Vigil Games (THQ), Warhammer 40k: Regicide at Plastic Wax (Hammerfall), End of Nations / Victory / Grey Goo at Petroglyph Games (creators of the Command & Conquer Series), and others. In working for the games industry, he has lived in San Diego, Atlanta, Austin, and Las Vegas, before relocating permanently back to his home city in Ohio.  He was a guest speaker at BWG Strategy’s Conference on Virtual Reality among industry leadership, a consulting Creative Director for an Augmented Reality startup, was thanked for his support in the credits of Indie Game: The Movie and other films, and has worked for clients all over the world, often on multiple continents simultaneously. Xander is also a proud husband and father.

www.xanderdavis.studio | @XanderDavisLive | LinkedIn
Recommendations | Unity Connect | Astrogun Unity Connect | IMDb

VAST™

Launch Trailer:

Launch Screenshots:

Awards & Recognition:

VAST - Awards - ATVG - BEST FPS

VAST - Awards - Top 3 Shooters

Download Media Kit

(VAST™ Brand Assets, Screenshots, Key Images, + Astrogun Presskit)

History (Concise)

Era I – Establishment
  • August 22, 2010 — Bombcrash™ — Bombcrash™ is created by Xander Davis and shipped on Kongregate as part of the Ludum Dare 18 48-hour challenge.  This was Xander’s first original shipped game.  This game would later be retconned and adopted into the Astrogun Universe™, the previously-unnamed Player Character of Bombcrash™ becoming a younger Enzo from VAST™.
  • July 5, 2012Early Founding — Astrogun Studios LLC is founded by Xander Davis while living in Las Vegas, Nevada.  Various prototypes are created.  By Fall 2013, the Nintendo Wii-U license is secured.
  • July 5, 2014 — Refounding — After going indie from a career in the triple-A games industry, Xander Davis reforms the Company as Astrogun LLC in Ohio while freelancing, and the old LLC is dissolved.  Early planning, prototyping, and fundraising from freelancing begins.  By 2015, Nintendo, PlayStation, Xbox, Oculus, and Apple developer licenses were secured, Astrogun’s new business plan was completed, and the Astrogun Starbase™ SMC (standard metaconsole) was first designed.
  • June 28, 2017 — VAST™ Development Begins — After various prototypes, Project ENDURANCE begins (Xander Davis as Project Lead) during the Summer of 2017, which would become VAST™, slated to ship for Holiday 2017 on Apple TV 4K with its first Episode in an episodic model.
Era II – Liftoff
  • December 13, 2017 — VAST™ Launches — VAST™ launches on tvOS as ‘VAST™ – Cosmic Treasure Hunters’, designed for Apple TV 4K with the Nimbus gamepad.  It includes its first campaign ‘The Frozen Star’, with its first Episode ‘The Star On No Map’ only, new episodes added as free updates over time.  VAST wins ‘BEST FPS 2017’ on Apple TV by ATVG and ‘TOP 3 SHOOTERS ON APPLE TV EVER’ by SiniScope Gaming.
  • March 19, 2018 — Astrogun™ PrintPals™ — Astrogun™ PrintPals™ is established as the Company’s first toy line, with its first product: Enzo™ from VAST™.  PrintPals™ for the entire stable of characters from VAST™ are created soon after and all are put up for sale to help support Astrogun on the Astrogun.com shop.
  • March 28, 2018 New Astrogun™ Site Relaunched — The new Astrogun.com site is completed and relaunched.  Ongoing plans for the site include Astrogun Ultra!™, an online features magazine covering all things Astrogun at www.astrogun.com/ultra.
  • Spring 2018 — VAST™ Production Resumes — Production resumes on VAST™ with Update 2, a complete rebuild of Episode 1 with all new environment art, improved graphics rendering techniques, and game engine advancements.