Astrogun® Starbase™ is our own ‘Standard Meta-Console’ (SMC), a live-specification that incorporates as many platforms as possible in a logical upward development order. This means our games are ideally designed to work first on WebGL (Subscribe Now!), then tvOS for Apple TV (+Nimbus), then iOS for iPhone and iPad (+Gamevice), then macOS (+8Bitdo SNES / Nimbus) / Windows / Linux, then any other game consoles (such as Nintendo Switch, PlayStation 4, and Xbox One), etc… Our projects use the Unity game engine to achieve this. Because we are targeting compatibility with lower end platforms first, our same Unity project can easily deploy out to all platform targets without issue simultaneously.

See also the Astrogun article: SEVEN BIG Reasons Why the Apple TV is an Actual Games Console Now – Indie Devs, Rejoice!

More details coming soon.