ZONECASTER — PROTOTYPE (PRE-ALPHA) – Version History:

See the Zonecaster Trello Board for features that are in progress now or recently completed.

  • 0.0.0.19 – 2017.06.23A – Multiple updates:
    • Updated the Build Label to feature the Zonecaster Logo, changed ‘Pre-Alpha Gameplay’ to ‘Prototype’ to more accurately describe the state of the build, and the Build Version number is now dynamically pulled from a central Global variable across the game
    • Fixed: When changing scenes, PC1 ‘falls’
    • Fixed: Changing Scenes no longer breaks the Sign’s UI from appearing on Use again
    • Fixed: Dialogue Sign was showing Unity console warnings if Local String was null
    • Updated the Build Label on the Front End to now just dynamically show the Build Version number from the Global var
    • Gamepads: Dropped ‘Pause’ and put Menu on Pause’s previous location (Start / Menu buttons), as it was redundant, freeing up a main action button for future purposes
    • 0.0.0.18 – 2017.06.22B – Redid the Hut model. Did the Hut’s texturing, at least a first pass. Implemented into the game. There is now no more ‘temp’ assets in the Prototype’s exterior Sandbox scene! Huzzah!
    • 0.0.0.17 – 2017.06.22A – Multiple updates:
      • Swapped Run and Use buttons on Non-Nintendo Style Gamepads (8Bitdo/Nintendo) for consistency between Use and UI: Accept and UI: Back.
      • Redid the Rocks and Fence Scenery assets with beveled edges
      • Modeled the Farm House Hut and added to game; needs textured still
    • 0.0.0.16 – 2017.06.21A – Multiple updates:
      • Redid the Trees and Rocks to proper scale
      • New HD Textures for Grass, Dirt Over Tiles
      • Added Fence in both White and Natural Wood Colors
      • Added Tree Stump
      • Added Sign Post, ‘Dialogue’ System, UI Art & Animation
      • Refined optimizations so game runs at 2K 60fps on Apple TV 4
      • Set default on macOS to 4K UHD Resolution, runs at 60fps 4K with same settings as Apple TV version
    • 0.0.0.15 – 2017.06.19A – Fixed scale of rocks, trees, replaced them. Added animated water, grass texture. Optimized anti-aliasing, shaders.
    • 0.0.0.14 – 2017.06.16A – Corrected tilemap and solidified the scene creation pipeline in the Technical Design Document
    • 0.0.0.13 – 2017.06.15B – Added collision around lake so you don’t fall in. Also added more original asset scenery items: rocks.
    • 0.0.0.12 – 2017.06.15A – Toon Shading and Trees added!
    • 0.0.0.11 – 2017.06.14A – Tweaking presentation / post-processing across platforms, experimenting with a 2D tilemap system for the ground / environment design that also uses bump-maps to simulate 3D. Runs at 60fps at 4K on macOS and 60fps at 2K on tvOS. Also experimenting with high resolution interior environments, lighting, and how this impacts performance across platforms.
    • 0.0.0.10 – 2017.06.13B – Camera Orbit +/- 90 Degrees with Smooth Follow on L/R (Gamepad) or A/S (Keyboard) and Saving / Loading the Camera Orbit state. Moved Game Menu on Keyboard to Tab.
    • 0.0.0.9 – 2017.06.13A – Major progress with this update:
      • Redid the Hero Character’s Head and Face in the High Res original model
      • Redid the Hero Character’s Model from High Res original 400,000 poly model to “Game Res” 30,000 polys instead of “Low Res” at 7,000 polys
      • Successful Auto-Rigging and Animation Mapping with Game Res model
      • Redid the Hero Character’s textures
      • Added Post-Processing Effects
      • Optimized Post-Processing Effects for tvOS and iOS
      • Fixed Persistent Music between scenes
      • Added ‘Pre-Alpha Gameplay’ Label
    • 0.0.0.8 – 2017.06.12B – Experimenting with tile-painting environments.
    • 0.0.0.7 – 2017.06.12A – Persistent Game Management and Save / Loading between scenes and from the Front End to Last Saved Scene now in.
    • 0.0.0.6 – 2017.06.11A – Hut Exterior Added to Exterior Sandbox, Second Sandbox Scene (Hut Interior), and Persistent Game Management across scenes have been added. These changes broke gameplay music and saves do not yet work across scenes currently. Both of those issues will be addressed next.
    • 0.0.0.5 – 2017.06.09B – Temp Character Model Auto-Rigging and Animations in from Mixamo for the Hero Character, so he’s not running around in a T-Pose during development. The rigging mappings aren’t quite right, so he deforms a little bit and looks slightly awkward. Will fix this as I’m working on manually rigging the character and animating him myself.
    • 0.0.0.4 – 2017.06.09A – Save System updated with a fix for tvOS. New build that now works on Windows, macOS, iOS, tvOS, and WebGL (this one) from the same Unity Project.
    • 0.0.0.4 – 2017.06.08B – Implemented Save System that currently is confirmed to work across macOS and WebGL. It currently does not work with tvOS. I am working with the developer of this system to get it working on tvOS soon.
    • 0.0.0.2 – 2017.06.08A – Laying the UI ground work for testing possible Save Systems
    • 0.0.0.1 – 2017.06.07A – Welcome to Zonecaster! This is the first MVP Prototype build featuring the Sandbox and the Hero player character. More to come soon!