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© 2013 Astrogun Studios LLC.
  • 21Apr

    VR: We Can Remember It For You Wholesale

    This actually started as a reply to an Oculus developer forum thread, where people are reporting experiencing increased vivid dreams …

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  • 20Apr

    Astrogun Prototyping for the Oculus Rift

    As an original backer of the Oculus Rift Kickstarter, on Monday, April 15th, my devkit finally arrived. Turns out, it …

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  • 27Mar

    Anatomy of a Frame: Astrogun Comics Process

    Here, I’ll run through my process for creating ‘cinematic digital comics’ with a frame from Astrogun’s forthcoming first episode/issue of …

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  • 19Mar

    Astrogun Developing Cinematic Digital Comics

    (Above: concept art for unannounced Astrogun cinematic digital comic by Xander Davis, now in production) MARCH 19, 2013 — Independent developer …

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  • 22Feb

    The Development of Character Concept Art

    - This weekend, I’m doing character concept art for Project Shizuka, both for our digital comics series and the video …

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  • 13Feb

    Xboxed In: Original Xbox Co-Founder Slams Microsoft for Not Embracing Inevitable Indie Future

    - Today, the co-founder of the original Xbox project, Nat Brown, unleashed a rant on Kotaku, where he slammed Microsoft …

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  • 10Feb

    The Vision Journal

    I grew up watching Indiana Jones, off on a last crusade with the aid of his father’s leatherbound diary, a …

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  • 9Feb

    ProBuilder 2.0 for Unity

    Example ProBuilder 2.0 Scene by Chris K Meet ProBuilder 2.0 extension for Unity. I keep catching myself thinking, ‘if only …

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  • 9Feb

    The Music Inspiring Shizuka

    While we don’t want to visually reveal much of Shizuka yet, I can show you the music that is inspiring …

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  • 9Feb

    Introducing Project Codename SHIZUKA — Dev Blog

    Welcome to the dev blog for Astrogun’s debut title, Project Codename SHIZUKA. The name has nothing to do with the …

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  • 9Feb

    Dexterity Roll: DICE 2013

    DICE 2013 was literally fifteen minutes away from where I live in Las Vegas, and this year, I saw some …

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  • 8Jan

    Steam Box ‘Piston’ Unveiled

    When I founded Astrogun in July 2012, the following week Ouya opened its Kickstarter and took the game industry by …

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  • 5Jan

    Happy New Year 2013

    We have big plans for 2013. Our active team-size of five developers and artists from around the world are doing …

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  • 14Jul

    Astrogun Shot – Heard Around the World

    JULY 14th 2012 EDITION We launched!  We jumped at the opportunity (hype?) of the surprise of the new Ouya console! …

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  • Freelance Opening: Unity Engineer (C# / JavaScript)

    Astrogun is looking for a reliable, talented Unity Engineer to help us with general programming tasks and features for our …

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© 2013 Astrogun Studios LLC.